﻿1857.1.1 = {
	capital = 461

	oob = "MOR_1857"
	set_naval_oob = "MOR_1857_naval_mtg"
	create_equipment_variant = {
		name = "Corvette Class"
		type = ship_hull_corvette_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
		}
		obsolete = no
	}

	set_convoys = 5

	set_research_slots = 2

	set_country_flag = eoang_tag_is_tribal_yes_flag

	add_opinion_modifier = { target = ENG modifier = eoanb_om_MOR_TUN_trade_treaty }
	reverse_add_opinion_modifier = { target = ENG modifier = eoanb_om_MOR_TUN_trade_treaty }

	add_dynamic_modifier = {
		modifier = MOR_modifier_winds_of_change
	}
	set_variable = { MOR_wc_research_speed = 0 }
    set_variable = { MOR_wc_psbf = 0 }
	set_variable = { MOR_wc_lcpef = 0 }
    set_variable = { MOR_wc_pfmef = 0 }
	set_variable = { MOR_wc_me = 0 }
    set_variable = { MOR_wc_spsfwf = 0 }
	set_variable = { MOR_wc_psff = 0 }

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 3 }
	set_variable = { current_loans_sum = 15 }



	add_ideas = {
		#POLITICS

		#hos_is_leader
		pre_industrial_era
		agrarian
		#has_heir
		#absolute_monarchy
		law_pre_industrial_army

		civilian_economy
		limited_exports
		army_spending_level_2
		taxation_level_1
		cl_legal
		

		#stagnation_growth
		open_borders
		manpower_tribal_every_tenth
		slavery
		absolutism
		pp_underground_parties
		#no_separation
		no_printed_press

		#sharia_constitution
		kangaroo_court
		no_elections

		traditional_uluma
		state_religion
		#religion_sunni

		social_spending_level_1
		law_spending_level_1
		road_spending_level_1
		navy_spending_level_1
		research_spending_level_1

		#NATIONAL SPIRITS
		MOR_outdated_army
		MOR_bled_es_siba
		MOR_rampant_corruption
		MOR_a_loyal_makhzen
		MOR_mothballed_navy
		
		MOR_coinage_crisis
	}

	set_politics = {
		ruling_party = autocracy
	}

	MOR = {
		set_country_flag = afr_progress_tree
		add_to_variable = { MOR.innovation_progress = 13 }
		set_variable = { var = MOR.afr_has_unsanctioned_raid_against_colonial_neighborSPR value = 1 }
	}
	set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 0
		ideology_radical_socialism = 0
		social_egalitarianism = 0
		centrism = 0
		traditional_conservatism = 0
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 87
		fundamentalism = 13
	}

	set_technology = {
		tribaltech = 1
		tribal_carrier_birds = 1 tribal_electrical_theory = 1
		tribal_steel_tools = 1
		tribal_society = 1
		tribal_natral_economics = 1
		tribal_crop_planting = 1
		tribal_irrigation = 1
		tribal_crop_rotation = 1
		tribal_salted_smoked_goods = 1
		tribal_leching = 1
		tribal_roads = 1
		tribal_horse_and_cart = 1
		tribal_weapons = 1
		tribal_tatics = 1
		tribal_riding = 1
		tribal_gunpowder = 1
		tribal_artisan = 1
		tribal_chemistry = 1
		tribal_forging = 1
		tribal_guilds_trade = 1
		tribal_healing_herbs = 1
		start_build_tech = 1
		traditional_mixed_arms = 1
		infantry_weapons = 1
		basic_cavalry = 1
		horse_transport = 1
		tech_camel_cavalry = 1
		tech_infantry_infantry_swords = 1
		tech_infantry_napoleonic_uniform = 1
		socket_bayonet = 1
		tech_infantry_flintlock_pistol = 1
		gw_artillery = 1
		tech_naval_corvette = 1
		tech_naval_early_frigate = 1
		tech_naval_lineship = 1
		tech_naval_mtg_24_pounder_battery = 1
		tech_naval_mtg_sails = 1
		tech_naval_mtg_crows_nest = 1
		tech_naval_mtg_repair_crews = 1
		early_medicine = 1
		hygiene = 1
		pre_industrial_farms = 1
	}

	set_grand_doctrine = grand_doctrine_napoleonic_era
	set_sub_doctrine = napoleonic_light_cavalry_doctrine
	add_mastery = {
		amount = 100
		sub_doctrine = napoleonic_light_cavalry_doctrine
	}

	add_equipment_to_stockpile = { type = infantry_equipment_pike_and_shot_0 amount = 7000 producer = MOR }
	add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 1000 producer = MOR }
	add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 1000 producer = MOR }
	add_equipment_to_stockpile = { type = cavalry_equipment_0 amount = 1000 producer = MOR }

	recruit_character = MOR_character_abd_al_rahman_ibn_hisham			 #Leader + Field Marshal
	recruit_character = MOR_character_muhammad_ibn_abderrahamane_alawite #General+ maybe Leader
	recruit_character = MOR_character_abba_al_alawi #General
	recruit_character = MOR_character_ahmed_al_alawi #General
	recruit_character = MOR_character_hassan_al_alawi #General

	recruit_character = MOR_ahmed_ibn_khalid_an_nasiri		
	recruit_character = MOR_muhammad_zebdi
	recruit_character = MOR_muhammad_bargash		
	recruit_character = MOR_abd_al_rahman_al_ali
	recruit_character = MOR_muhhamad_al_salawi			 
	recruit_character = MOR_tayeb_bouachrine
	recruit_character = MOR_muhammad_bin_abdullah_al_saffar
		


}